I’m a hands-on designer, gamer, and sports enthusiast who enjoys combining design and technology to build moments of joy and create clearer, more intuitive digital products.
Most recently, I designed at Noice, crafting cross-platform experiences for a global audience of gamers and streamers. Previously, I modernised a legacy CSM platform for commercial real-estate clients in the Nordics and built the design foundations as a first in-house designer at Hyperin. Earlier in my career, I worked across web design, branding, and graphic design.
I've got your back with…
My approach
01/
Collaboration
Whether I’m working alone or with others, I prioritize alignment, honest feedback, and steady delivery.
02/
Design with purpose
I approach design with a long-term mindset, balancing immediate needs while always considering the bigger picture.
03/
Hand-on approach
From research to pixels, I streamline projects to deliver effective solutions while ensuring the continuous evolution of live products.
04/
Thrive in ambiguity
I observe, experiment, and refine to uncover meaningful design solutions.
What colleagues say about my work
01/
Diana has been well outstanding how she can take a product ownership from customer and user perspective. She has been a crucial role enabling R&D and Revenue Operations to speak the same language.
— Customer Success Manager at HyperIn
02/
Great work steering the company towards a common design language! It will be a big help at both ends of the product pipeline: developers will have an easier time creating new features, and the customers will find the products easier to use.
— Mobile developer at HyperIn
03/
The way Diana involves others in the company in the process is inspiring and gives the sense of togetherness.
— Full stack Developer at HyperIn
04/
Diana's vision and expertise in developing the user experience in our products is an immensely important part of our customer satisfaction.
— Product Manager at HyperIn









