Helping users discover content and Creators be seen on Noice

Noice

My Role

UX Designer

Team

1 designer, 1 PM, 3 devs

Timeline

2024 - 2025

Noice launched in 2023 as a live-streaming platform that turned passive watching into a game. Viewers could follow their favourite creators and play along by predicting actions in real time.

What I worked on

I owned the end-to-end design process from discovery and concept exploration to ongoing stakeholder alignment and iterative improvements across live releases.


UI & UX

Conceptualisation

Design system

Prototyping

The challenge

As Noice grew, the home view got cluttered. New users struggled to discover creators, and creators struggled to reach an audience. I redesigned content discovery through multiple iterations, focusing on mobile-first usability, scalability, and true to Noice’s game-first identity.

The goal was to support new users exploring Noice for the first time while establishing a scalable foundation for long-term growth and engagement in the open beta.

Outcomes

Greater Visibility for Creators

Improved discovery flows gave smaller creators a clearer path to being found, creating a more balanced and fair visibility across the platform.

More Intuitive Discovery Experience

By leaning on familiar patterns while preserving Noice’s game-first identity, discovery became easier to understand and faster to adopt—especially for new users.

Scalable Foundations

A modular Information architecture and reusable component reduced complexity, supported faster releases, and provided a stable base for future features and growth.

First
Second
Before
After

Discovery evolution / from closed to open beta

Initial design closed beta

Initial design closed beta

Analysing user request and feedback from the community

I analysed the user session data from our closed beta and reviewed the community feedback shared on our Discord channel.

~60% Mobile visits

~60% of traffic came from mobile, where the poor UX caused high drop-off.

Hard to find new creators

Users expressed a need for better discovery tools, specifically requesting search.

No familiar patterns

Users expected certain functionalities to behave the same way they do on other platforms.

Low category visibility

The categories page received only ~10% of visits, limiting discovery of new creators and content.

Hard for new creators to get discovered

New creators struggled to grow and discover organically.

Ideation and collaboration

Throughout the process, I worked closely with the UX Lead to keep every concept aligned with our design vision and strategy.


Together, we refreshed the UI palette by lowering saturation to achieve a more balanced and neutral tone. In the end I designed the flows and interactions, while my colleague refined the brand and UI visuals.

Workshop and project kickoff — Ideation and defined direction,

Workshop and project kickoff — Ideation and defined direction,

The design

Every design decision focused on reducing friction, helping creators get discovered, and making content easier to find.

I reworked navigation, clarified the content hierarchy, and introduced features that highlight creators. The result is an updated look and feel that stays true to Noice’s game-first identity while making discovery more intuitive and scalable.


Key improvements included:

Clearer, More Familiar Navigation

To support Noice’s growth in open beta, I restructured the navigation into Discover, Browse, and Followed. By leaning on modular components and familiar UI patterns to help users find content quickly without overwhelm.

Visual-first categories cards

Category section was redesigned to feature imagery and relevant details at a glance, prioritising visual discovery.

Balancing differentiation & Familiarity

Ensuring the product feels distinctive without compromising user expectations.

Phase 1

Familiar navigation tabs help users find what they want faster

By removing game features and introducing familiar navigation patterns, the new design makes it easier for users to discover content, reducing the risk of losing or frustrating players right from the start.

Browse — find categories and live channels

Browse — find categories and live channels

Responsive Search — Find creators and channels

Responsive Search — Find creators and channels

60% of Web mobile users now explore without friction

With over 60% of users landing on mobile web, I focused on responsive layouts and touch-friendly interactions to improve accessibility and usability.

Before — Close beta

Before — Close beta

After — Open beta

After — Open beta

Driving engagement by highlighting active prediction games

By highlighting streams with active prediction games and engaged viewers, we make it easy for new users to jump in, learn the game, and join the fun.

This approach not only spotlights creators but also balances content discovery with gameplay, creating a more engaging and social experience.

Making sure the new version works well

After the new version rolled out, we started collecting user feedback and data to monitor main metrics.

Feedback — Discord, Slack and X feedback

Feedback — Discord, Slack and X feedback

Phase 2

Helping users discover more creators where they already engage most

Because the left sidebar already performed well, I tested adding creator recommendations to see if it could boost content discovery.


The results were positive, users clicked these recommendations more than homepage streams, and viewers were more likely to explore from the sidebar than return to the homepage.

Sidebar recommendations —dynamic recommendation based on the recent watch

Sidebar recommendations —dynamic recommendation based on the recent watch

Working to and extending the design system

Together with developers, I updated and refined components. In our weekly design-system sessions, we reviewed changes, shared feedback, and planned next steps to keep the system consistent and scalable.

Card components — variants

Card components — variants

Learning

Balancing long-term vision with iterative, scalable solutions. Early exploration of multiple options keeps me ready for change.

This project gave me the opportunity to work closely with leadership across teams, align stakeholders, and ensure that our designs were both user-centered and aligned with business goals.

Combined quantitative data with qualitative feedback to uncover why users behave as they do and make stronger design decisions.

diana7.quintero@gmail.com

© 2026

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